My name is Anton Struyk and I'm an experienced video game tools engineer with a specialty in C# and object-oriented data architecture. I've been involved in a number of projects, and exposed to a large number of design paradigms and tools. I also have experience working on build systems and multi-threaded user interface programming. I love to try new technologies and approaches, and enjoy experimenting with new UI paradigms. I've also been fortunate enough to be involved in interacting directly with users to gather feedback and provide rapid iteration on their ideas.
This page is my personal portfolio, so feel free to look around and contact me with any questions.